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Inside Mac Games Volume 3 #12
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IMG 33 Dec 1995.iso
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Demos
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HAVOC™ Demo
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RB Objects
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RB Objects.rsrc
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TMPL.txt
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1995-11-12
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294 lines
TMPL_300_ReMp.txt
Padding: 4-byte integer (decimal)
Padding: 2-byte integer (decimal)
Picts: list (2-byte one-based item count)
Pict ID: 4-byte integer (decimal)
Texture Index: 4-byte integer (decimal)
Quadrant: 4-byte integer (decimal)
TMPL_212_NTex.txt
Remaps: list (2-byte one-based item count)
Texture 1: 2-byte integer (decimal)
Texture 2: 2-byte integer (decimal)
Color 1: 2-byte integer (hex)
Color 2: 2-byte integer (hex)
TMPL_210_Itm2.txt
Graphic ID: 2-byte integer (decimal)
Height: 2-byte integer (decimal)
Width: 2-byte integer (decimal)
Bump Radius: 2-byte integer (decimal)
Interact/Pickup Radius: 2-byte integer (decimal)
Armor Bonus: 2-byte integer (decimal)
Shield Bonus: 2-byte integer (decimal)
Volume: 2-byte integer (decimal)
Armor Level: 2-byte integer (decimal)
Shield Level: 2-byte integer (decimal)
Light Falloff: 2-byte integer (decimal)
Light Radius: 2-byte integer (decimal)
Shield ID: 2-byte integer (decimal)
Special ID: 2-byte integer (decimal)
Caption ID: 2-byte integer (decimal)
Score: 2-byte integer (decimal)
Percent appearance: 2-byte integer (decimal)
Weapon Type: 1-byte integer (decimal)
Weapon Value: 1-byte integer (decimal)
Ammo Bonus: 2-byte integer (decimal)
Overhead color: 2-byte integer (hex)
PointBase: 2-byte integer (decimal)
Rsvd short: 2-byte integer (decimal)
Rsvd short: 2-byte integer (decimal)
(bit field)
Can Bump: boolean
Can Inter: boolean
Can Pickup: boolean
Use Sprite: boolean
Spinning: boolean
Targetable: boolean
Gravity: boolean
StartInvis: boolean
(bit field)
Don't Wake: boolean
Just An Item: boolean
Reserved: boolean
Reserved: boolean
Reserved: boolean
Reserved: boolean
Reserved: boolean
Reserved: boolean
Accel Rate: 2-byte integer (decimal)
Brake Rate: 2-byte integer (decimal)
Max Speed: 2-byte integer (decimal)
Turn Accel (1/32nds): 2-byte integer (decimal)
Max Turn (1/32nds): 2-byte integer (decimal)
Act When: 2-byte integer (decimal)
Deact When: 2-byte integer (decimal)
Trigger when dead: 2-byte integer (decimal)
Dying ID: 2-byte integer (decimal)
ASnd ID: 2-byte integer (decimal)
Rsvd long: 4-byte integer (decimal)
W1 Bullet: 2-byte integer (decimal)
W1 Damage: 2-byte integer (decimal)
W1 Speed: 2-byte integer (decimal)
W1 Cycles: 2-byte integer (decimal)
W1 Ammo: 2-byte integer (decimal)
W1 Sound: 2-byte integer (decimal)
W1 Reserved: 4-byte integer (decimal)
W2 Bullet: 2-byte integer (decimal)
W2 Damage: 2-byte integer (decimal)
W2 Speed: 2-byte integer (decimal)
W2 Cycles: 2-byte integer (decimal)
W2 Ammo: 2-byte integer (decimal)
W2 Sound: 2-byte integer (decimal)
W2 Reserved: 4-byte integer (decimal)
DropOdds 1: 2-byte integer (decimal)
DropID 1: 2-byte integer (decimal)
DropOdds 2: 2-byte integer (decimal)
DropID 2: 2-byte integer (decimal)
DropOdds 3: 2-byte integer (decimal)
DropID 3: 2-byte integer (decimal)
DropOdds 4: 2-byte integer (decimal)
DropID 4: 2-byte integer (decimal)
DistShort: 2-byte integer (decimal)
DistMed: 2-byte integer (decimal)
DistLong: 2-byte integer (decimal)
Weapon Accuracy: 2-byte integer (decimal)
Special 1: 2-byte integer (decimal)
Special 2: 2-byte integer (decimal)
Special 3: 2-byte integer (decimal)
Special 4: 2-byte integer (decimal)
Rsvd long: 4-byte integer (decimal)
Rsvd long: 4-byte integer (decimal)
OS Type: 4-byte integer (char)
Res ID: 2-byte integer (decimal)
Room X: 2-byte integer (decimal)
Room Y: 2-byte integer (decimal)
Loc X: 2-byte integer (decimal)
Loc Y: 2-byte integer (decimal)
Hgt Above Ground: 2-byte integer (decimal)
Pitch: 2-byte integer (decimal)
Roll: 2-byte integer (decimal)
Yaw: 2-byte integer (decimal)
State: 2-byte integer (decimal)
Rsvd long: 4-byte integer (decimal)
Rsvd long: 4-byte integer (decimal)
Rsvd long: 4-byte integer (decimal)
Rsvd long: 4-byte integer (decimal)
Rsvd long: 4-byte integer (decimal)
Rsvd long: 4-byte integer (decimal)
TMPL_158_ASnd.txt
Constant Sound: 2-byte integer (decimal)
Flyby 1: 2-byte integer (decimal)
Flyby 2: 2-byte integer (decimal)
Flyby 3: 2-byte integer (decimal)
Land Collision 1: 2-byte integer (decimal)
Land Collision 2: 2-byte integer (decimal)
Vehicle Collision 1: 2-byte integer (decimal)
Vehicle Collision 2: 2-byte integer (decimal)
Dying 1: 2-byte integer (decimal)
Dying 2: 2-byte integer (decimal)
Padding: 2-byte integer (decimal)
Padding: 2-byte integer (decimal)
Padding: 2-byte integer (decimal)
Padding: 2-byte integer (decimal)
Padding: 2-byte integer (decimal)
Padding: 2-byte integer (decimal)
TMPL_155_Play.txt
Checksum: 2-byte integer (hex)
Start Armor: 2-byte integer (decimal)
Armor Upgrade: 2-byte integer (decimal)
Start Shield: 2-byte integer (decimal)
Max Shield: 2-byte integer (decimal)
Fwd Accel: 2-byte integer (decimal)
Fwd Brake: 2-byte integer (decimal)
Max Vel (same as screen): 2-byte integer (decimal)
Max Turn Rate: 2-byte integer (decimal)
Turn Decel (/255): 2-byte integer (decimal)
Height: 2-byte integer (decimal)
Bump Radius: 2-byte integer (decimal)
PointBase: 2-byte integer (decimal)
UI ID: 2-byte integer (decimal)
BspT ID: 2-byte integer (decimal)
Sound ID: 2-byte integer (decimal)
TargetBox Width: 2-byte integer (decimal)
TargetBox Height: 2-byte integer (decimal)
Weapon Speed Adj (*256): 2-byte integer (decimal)
Weapon Damage Adj (*256): 2-byte integer (decimal)
Falling Damage Adj (*256): 2-byte integer (decimal)
Good Speed/Pitch (boolean): 2-byte integer (decimal)
Acquire Lift (boolean): 2-byte integer (decimal)
Volume Cutoff: 2-byte integer (decimal)
Initial Missiles: 2-byte integer (decimal)
Max Ammo: 2-byte integer (decimal)
Weapon 1: 2-byte integer (decimal)
Weapon 2: 2-byte integer (decimal)
Weapon 3: 2-byte integer (decimal)
Weapon 4: 2-byte integer (decimal)
Weapon 5: 2-byte integer (decimal)
Weapon 6: 2-byte integer (decimal)
Weapon 7: 2-byte integer (decimal)
Weapon 8: 2-byte integer (decimal)
Weapon 9: 2-byte integer (decimal)
Weapon 0: 2-byte integer (decimal)
Reserved: 2-byte integer (decimal)
Reserved: 2-byte integer (decimal)
Reserved: 2-byte integer (decimal)
Reserved: 2-byte integer (decimal)
Reserved: 2-byte integer (decimal)
Reserved: 2-byte integer (decimal)
Reserved: 2-byte integer (decimal)
Reserved: 2-byte integer (decimal)
Reserved: 2-byte integer (decimal)
Reserved: 2-byte integer (decimal)
Reserved: 2-byte integer (decimal)
Reserved: 2-byte integer (decimal)
TMPL_148_GSnd.txt
'snd ' ID: 2-byte integer (decimal)
Volume: 2-byte integer (decimal)
TMPL_142_Efct.txt
First PICT: 2-byte integer (decimal)
Last PICT: 2-byte integer (decimal)
Height: 2-byte integer (decimal)
Width: 2-byte integer (decimal)
Lifetime: 2-byte integer (decimal)
Ticks per Frame: 2-byte integer (decimal)
Interaction Radius (int): 2-byte integer (decimal)
Effect GSound: 2-byte integer (decimal)
Sound on Frame: 2-byte integer (decimal)
Brightening Type: 2-byte integer (decimal)
Gravity (1=grav, 2=antigrav): 1-byte integer (decimal)
(bit field)
Centered: boolean
Can Interact: boolean
Last Frame Remains: boolean
Draw Overhead: boolean
Always Lit: boolean
Reserved: boolean
Reserved: boolean
Reserved: boolean
TMPL_139_Bull.txt
First PICT: 2-byte integer (decimal)
Last PICT: 2-byte integer (decimal)
Ticks per PICT: 2-byte integer (decimal)
Fire Sound: 2-byte integer (decimal)
Hit Object Effect: 2-byte integer (decimal)
Hit Object Sound: 2-byte integer (decimal)
Hit Land Effect: 2-byte integer (decimal)
Hit Land Sound: 2-byte integer (decimal)
Damage Type: 2-byte integer (decimal)
Ticks until Explosion: 2-byte integer (decimal)
Explosion Radius: 2-byte integer (decimal)
Activation Radius: 2-byte integer (decimal)
Bump Radius: 2-byte integer (decimal)
Fade Amount: 2-byte integer (decimal)
Hit Points: 2-byte integer (decimal)
Height: 2-byte integer (decimal)
Width: 2-byte integer (decimal)
Turn Rate: 2-byte integer (decimal)
Brightness: 2-byte integer (decimal)
Bright Radius: 2-byte integer (decimal)
Overhead color: 2-byte integer (hex)
Default Damage (if no weapon): 2-byte integer (decimal)
Default speed (if no weapon): 2-byte integer (decimal)
Land Damage: 2-byte integer (decimal)
Yaw Spin (*32): 2-byte integer (decimal)
Pitch Spin (*32): 2-byte integer (decimal)
Roll Spin (*32): 2-byte integer (decimal)
Fired Bullet Type: 2-byte integer (decimal)
Reserved: 2-byte integer (decimal)
Reserved: 2-byte integer (decimal)
Reserved: 2-byte integer (decimal)
(bit field)
Gravity: boolean
Use Tree: boolean
Go Through Objects: boolean
Follow land contour: boolean
Damage shields only: boolean
Damage armor only: boolean
Ignore shields: boolean
Reserved: boolean
(bit field)
Reserved: boolean
Reserved: boolean
Reserved: boolean
Reserved: boolean
Reserved: boolean
Reserved: boolean
Reserved: boolean
Reserved: boolean
TMPL_137_Weap.txt
Reserved: 2-byte integer (decimal)
Reserved: 2-byte integer (decimal)
Reserved: 2-byte integer (decimal)
Weapons: list (2-byte one-based item count)
Bullet Type: 2-byte integer (decimal)
Reload Time: 2-byte integer (decimal)
Damage: 2-byte integer (decimal)
Bullet Speed: 2-byte integer (decimal)
Max Bullets: 2-byte integer (decimal)
Caption/Pict: 2-byte integer (decimal)
Reserved: 2-byte integer (decimal)
Reserved: 1-byte integer (decimal)
(bit field)
Base-level weapon: boolean
Upgrade removes doubling: boolean
Upgrade removes ammo: boolean
Can't be doubled: boolean
Reserved: boolean
Reserved: boolean
Reserved: boolean
Reserved: boolean
TMPL_129_Game.txt
Number of Bullets: 2-byte integer (decimal)
Number of Effects: 2-byte integer (decimal)
Reserved: 2-byte integer (decimal)
Reserved: 2-byte integer (decimal)